This is a quick relight of the Paragon Sample Scene from the Unreal Marketplace. It is all dynamic lighting making use of Distance Field Ambient Occlusion (DFAO). Trying to go for an early time of day with orange and greens to help sell the woodland feel. Not super realistic with more of a fantasy vibe. I have also tried some different compositions with Bokeh DoF.
I am using the less is more motto. Only using a directional light, sky light and some random spotlights to help with faking bounce light and highlight areas. I am also making use of HDR maps from HDRiHaven for the skylight, background and exponential height fog. I have done some small colour grading in Photoshop to bump up the brightness, contrast, levels and curves etc.