"Release" - Sci-fi Bunk Relight

Lighting Only

Lighting Only

Detail Lighting

Detail Lighting

Lightmap Density

Lightmap Density

Light Overlap

Light Overlap

Construction

Construction

I have done a relight of Liam Tart's Sci-fi Bunk scene on the Unreal Marketplace. I wanted to drastically change the look of the environment from something that was retro to something futuristic. The materials were changed in engine and I basically only adapted the base colour and roughness values to make them a little shiny! I am a huge fan of the Mirror's Edge franchise and this is my own little nod to it!

This was also my first proper go at using exposure values based on photography principles. I also used real world lumen values for the lighting as a base as well as using Kelvin for colour temperatures. This scene is entirely baked and I upped the lightmap resolutions of some assets as I could :)

I also did some simple colour grading in Photoshop to up the saturation, contrast etc to make it feel more cinematic!

Any Feedback would be great!