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Hunt Showdown 1896 - Desalle Global Lighting Reworks

Hunt Showdown 1896 - Desalle Global Lighting Reworks

For the re-release of Desalle in Hunt Showdown 1896, I had a helping hand in reworking existing ToD's to work with the Environment Art improvements. The vegetation got an overhaul to a more autumnal colour palette. This then influences our Colour Grading and potential GI decisions.

The division of labour for updating Desalle's global lighting was split between myself and my colleagues Olive Stassen and Victor Frechard. From initial iterations by the three of us, I worked with our Art Director to refine each ToD to its final version.

Interior lighting in the game is always a split effort within the lighting department. So credit again also goes to Olive Stassen and Victor Frechard.

The three lighting conditions shown here are "Clearview", "Amber Sky" and "Pressing Fog".

Art Director: Stefan Heinrich
Lighting Artists: Olive Stassen & Victor Frechard