I was tasked with reworking and upgrading our existing ToD's for our CRYENGINE 5.11 update. Thundershower is one such example of this. Thundershower is a little unique in Hunt: Showdown 1896 given that it is one of our few Dynamic ToD's. There are light and heavy stages that the system periodically moves through to change the lighting and therefore gameplay. Always a tricky thing balancing art and gameplay especially but I think the end result worked out pretty good.
Interior lighting in the game is always a split effort within the lighting department. So credit also goes to Olive Stassen and Victor Frechard.
Art Direction: Stefan Heinrich
VFX: Viktor Ikkes & Kerstin Arnold