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Hunt Showdown 1896 - Sundown Rework

Hunt Showdown 1896 - Sundown Rework

I was tasked with reworking and upgrading our existing ToD's for our CRYENGINE 5.11 update. Sundown/Dusk is one such example of this. Since Mammon's Gulch has more terrain heigh variation in comparison to other maps, some values had to be tweaked to help retain the atmosphere while not adversely affecting gameplay.

Interior lighting in the game is always a split effort within the lighting department. So credit also goes to Olive Stassen and Victor Frechard.

Art Director: Stefan Heinrich